By Kuang-Hua Chang
Movement Simulation and Mechanism layout with COSMOSMotion 2007 is written to aid you familiarize yourself with COSMOSMotion, an add-on module of the SolidWorks software program relatives. This ebook covers the fundamental thoughts and often used instructions required to increase readers from a amateur to intermediate point in utilizing COSMOSMotion. COSMOSMotion lets you use reliable types created in SolidWorks to simulate and visualize mechanism movement and function. utilizing COSMOSMotion early within the product improvement degree might hinder expensive redecorate because of layout defects present in the actual checking out section. hence, utilizing COSMOSMotion contributes to a more economical, trustworthy, and effective product layout technique. simple recommendations mentioned during this e-book contain version iteration, resembling assigning relocating components and growing joints and constraints; conducting simulation and animation; and visualizing simulation effects, resembling graphs and spreadsheet information. those innovations are brought utilizing basic, but sensible examples. Verifying the implications got from the pc simulation is very very important. one of many certain beneficial properties of this e-book is the incorporation of theoretical discussions for kinematic and dynamic analyses at the side of the simulation effects bought utilizing COSMOSMotion. Verifying the simulation effects increases your self belief in utilizing the software program and stop you from being fooled through inaccurate simulations. desk of Contents 1. creation to COSMOSMotion 2. A Ball Throwing instance three. A Spring Mass process four. an easy Pendulum five. A Slider-Crank Mechanism 6. A Compound Spur equipment educate 7. Cam and Follower eight. Assistive machine for Wheelchair football video games Appendix A: Defining Joints Appendix B: The Unit platforms Appendix C: uploading Pro/ENGINEER components and Assemblies
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Additional resources for Motion Simulation and Mechanism Design with COSMOSMotion 2007
For the time being we will h a v e to add a 3D Contact constraint b e t w e e n the ball and the ground in order to m a k e the ball b o u n c e b a c k w h e n it hits the ground. T h e 3D Contact constraint will create a force to prevent the ball from penetrating the ground. This constraint will be only activated if the ball comes into contact with the ground. Defining a 3D Contact Constraint T h e 3D Contact constraint cannot IntelliMotion Builder. We will h a v e to u s e the d o w n m e n u .
Click the Add Container for contact pairs button (in the m i d d l e ) , and pick ball-1 The part ball-1 will be listed in Container 2 (lower field). Click the Contact tab to define contact parameters. N o t e that we will define a coefficient of restitution for the impact. In the three sets of parameters appearing in the dialog b o x (Figure 2-19). turn off the Use Materials (deselect the entity) and Friction (click None). 75 for Coefficient Restitution, as shown in Figure 2-19. Click Apply to accept the 3D Contact.
This is w h a t we want, a n d no action is needed. C h o o s e Next or click the Parts tab. 2 Defining Bodies T h e first step in creating a m o t i o n m o d e l is to indicate w h i c h c o m p o n e n t s from y o u r SolidWorks assembly m o d e l participating in the m o t i o n m o d e l . In an assembly that does n o t yet h a v e any m o t i o n parts defined, all of the assembly c o m p o n e n t s are listed u n d e r the Assembly Components b r a n c h (right column) of the Parts p a g e , as s h o w n in Figure 2 - 1 1 .
Motion Simulation and Mechanism Design with COSMOSMotion 2007 by Kuang-Hua Chang