Get Engineering Long-Lasting Software: An Agile Approach Using PDF

By David Patterson, Armando Fox

ISBN-10: 0984881212

ISBN-13: 9780984881215

(NOTE: this Beta variation may perhaps comprise mistakes. See http://saasbook.info for details.) A one-semester university path in software program engineering concentrating on cloud computing, software program as a carrier (SaaS), and Agile improvement utilizing severe Programming (XP). This booklet is neither a step by step instructional nor a reference ebook. in its place, our target is to deliver a various set of software program engineering themes jointly right into a unmarried narrative, aid readers comprehend an important rules via concrete examples and a learn-by-doing strategy, and train readers sufficient approximately each one subject to get them began within the box. Courseware for doing the paintings within the booklet is accessible as a digital computer picture that may be downloaded or deployed within the cloud. A unfastened MOOC (massively open on-line direction) at saas-class.org follows the book's content material and provides programming assignments and quizzes. See http://saasbook.info for info.

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Additional resources for Engineering Long-Lasting Software: An Agile Approach Using SaaS and Cloud Computing (Beta Edition)

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Multiplying Multiple Matrices in a Vertex Shader. Simple Use of gl_ClipDistance . Example Initialization of a Transform Feedback Buffer ............................................................................ Example Specification of Transform Feedback Varyings . Leaving Gaps in a Transform Feedback Buffer . Assigning Transform Feedback Outputs to Different Buffers . Assigning Transform Feedback Outputs to Different Buffers . Vertex Shader Used in Geometry Pass of Particle System Simulator..........................................................

3 Command Suffixes and Argument Data Types . 10 Example of Determining Parameters for glVertexAttribPointer() . 26 Clearing Buffers . 28 Basic Data Types in GLSL .................................................... 38 Implicit Conversions in GLSL . 39 GLSL Vector and Matrix Types . 40 Vector Component Accessors . 43 GLSL Type Modifiers . 46 GLSL Operators and Their Precedence . 50 GLSL Flow-Control Statements. 52 GLSL Function Parameter Access Modifiers. 54 GLSL Preprocessor Directives .

Cube-Map Face Targets . Notation for Argument or Return Type . Current Values and Associated Data ................................. State Variables for Vertex Array Objects. 2 xxx Blending Equation Mathematical Operations. Sixteen Logical Operations . Values for Use with glHint() . Framebuffer Attachments . Errors Returned by glCheckFramebufferStatus() . glReadPixels() Data Formats . Data Types for glReadPixels() . Drawing Modes Allowed During Transform Feedback . Texture Targets and Corresponding Sampler Types.

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Engineering Long-Lasting Software: An Agile Approach Using SaaS and Cloud Computing (Beta Edition) by David Patterson, Armando Fox


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